Ancients v1.1.1 #
Smite Option (2) #
- You gain access to a Smite Option that can be used via your Divine Smite feature at 2nd Level, and this option costs one Divine Wrath die.
Nature’s Smite #
- Your weapon surges with the energy of nature around you. Creatures of your choice within 30 feet must make Strength Saving Throws or be knocked Prone, additionally the area within 30 feet of you becomes Difficult Terrain.
- Starting at 11th Level, if you chose this option and spent at least three Divine Wrath dice, then Creatures have disadvantage on their Strength Saving Throw, and Creatures who are knocked Prone gain the Restrained Condition until the end of your next turn.
Channel Divinity (3) #
Nature’s Wrath #
- The Creature must succeed on a Strength or Dexterity Saving Throw (your choice) or be Restrained, on a successful save the target is Grappled. While Restrained by the vines, the Creature repeats the Saving Throw at the end of each of its turns. On a Success, if the Creature was Restrained it becomes Grappled, and if it was Grappled it frees itself and the vines vanish.
- The Creature must be within 30ft of you instead of 10ft.
Undying Sentinel (15) #
- Instead of dropping to 1 Hit Point you go to 1 and then gain Hit Points equal to three times your Paladin Level.
Elder Champion (20) #
- Uses your choice of an Action or Bonus Action.